I am slightly worried by my over use of the word
Well
, as most of my blog entries appear to start with it. Perhaps i'll make it my next word of the month =)
Now that I've manged to start my latest entry without the well at the begining, I can go on to say that I\'ve been mostly doing Voidwars development at the moment, and might I say that game design is pretty difficult.
It's not just a simple matter of thinking up names for things, it's also making all the stats for everything, and then making sure it all balances. With 3 races planned for Voidwars balance is going to be extremely important to ensure that all players get a fair chance at victory, but also making sure each race is distinct enough to be worth existing aswell makes it even more difficult.
One aspect of Voidwars that I am currently trying to enhance with the adding of many admin/NPC tools is to add some sort of player controlled story, with NPC characters affecting the game throughout its runtime. The admin tools let us change the game universe without having to resort to accessing the database directly which enables us to casually mold the universe in accordance with what ever plot we decide upon, be it creating huge armies of unstoppable ships or destroying half the universe at the touch of a button
I have lots more fun things to add to the admin tools yet, and I'll get around to implementing them if I can pull myself away from my games of Warcraft III ^_^